Now let’s start learning about rendering in a step by step manner. We can draw our object in any one of them at any time of our working, and that object will display in all viewport. We have four viewports here in our working area are Top view, Front view, Left view, and Perspective view.Rendering and Render Setup in 3D Max Softwareīelow are the steps showing the rendering setup option: We generally take its unit in inches because when we import any other model in or project, there will be no change in the imported model unit. Matching Your Scene to a Background Image.Step 6: We have a system unit step option here.Using a Texture Map and Hemisphere for the Sky.Using Immersive Environments for Animation.Editing the Camera Location with the Viewport Tools.Additional Mapping and Material Features.Creating an Editable Mesh from a Displacement Map.Converting a Displacement Map into an Editable Mesh.Using the Material Editor to Create Displaced Geometry.Adjusting the Autodesk Material Parameters.Applying a Sub-material to an Object’s Surface.Assigning Materials to Parts of an Object.Hiding Unwanted Surfaces with Opacity Maps.What Happens When You Add the Mapping Coordinates?.Adding a Map Path to Help 3ds Max Find Bitmaps.The Architectural Material’s Physical Qualities Rollout.Using Advanced Ray Traced and Area Shadows.Adding a Spotlight to Simulate the Sun.Using the Instance Clones to Edit the Loft.Using Different Shapes along the Loft Path.Setting Up the Shapes to Form the Pedestal.Understanding the Icons in the Layer Dialog Box.Using the Substitute Modifi er with Linked Geometry.Importing Autodesk Inventor Files into 3ds Max.Importing Adobe Illustrator Files into 3ds Max.Understanding the Manage Links Options.Understanding the Block Node Hierarchy.Setting Up an AutoCAD Plan for 3ds Max.Creating Multiple Clones Using Snapshot. Creating a Multi transform Polar Array.Creating Clones with Array and Snapshot.Creating and Modifying Objects Using Box Modeling.Using Instanced Clones to Create Symmetrical Forms.Scaling the Image Plane to the Model’s Size.
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